Overview
A passion project I developed at age 14-16, this FPS game demonstrates early game development skills with surprisingly advanced features for the time.
Features
Movement System
- Wall Running - Fluid parkour-style movement
- Double Jumping - Extended air mobility
- Bullet Physics - Realistic projectile collision detection
Game Systems
- Character Customization - Player appearance options
- Advanced AI - Enemies that track and hunt the player
- Level Progression - Unlock new items and abilities
- Mission System - Progressive gameplay unlocks
Technical Details
Built entirely in Unity3D with C# scripting. Includes:
- Custom physics for movement mechanics
- State machine AI for enemy behavior
- Save/load system for progression
- UI system for menus and HUD
Demo
Reflection
Looking back with current skills, there’s much I would revise - particularly the UI/UX and overall architecture. But this project taught me the fundamentals of game development and sparked my interest in software engineering.